![]() ![]() Higher resolution may lessen the LOD blur. On Nvidia, even if I try to change the LOD setting, it doesn't change for MSAA so some textures are a bit blurry on the models on lower resolution, despite using high quality filtering with 16x AF. It does show a little difference between Nvidia and AMD. MMD's Internal AA setting uses driver's MSAA at 8x without alpha coverage, as seen on the leaves below, shadows, and shading on models. No AA gives us raw aliased image on geometry just like games without any AA. I used mipmaps on all test and have more to show the difference outside of supersampling.Īll are using High Quality Texture Filtering and Ainstropic Filtering at 16x on all drivers. This is my second comparison of the Anti-Aliasing methods that I've tested. ![]()
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